
#ifndef _OBJECT_H_
#define _OBJECT_H_

/**
 * \brief Here, some common classes (or interfaces) are defined, to standardize
 *    the access to other classes.
 */

namespace animationagent {

class Object
{
public:
    char *objectID;
    const char *get_id();
    void set_id(const char *oid);
    Object();
    virtual ~Object();
};

}//end namespace object
#endif
